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Unable to find unity activity in manifest. You need to make sure orientation attribute is set to fullSensor manually. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Can anybody give me an idea of what this warning means or what it relates to?
My augmented reality program was running on my tablet using Unity Remote 4 fine, but I seem to have come back to it and it runs but the AR target card doesn't produce the model any more and this warning is all I have to go on at the moment.
Had such trouble getting it running on my tablet and now its gone wrong in a different way :(
Thanks.
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