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Question by thendricks · Oct 01, 2012 at 06:47 AM · fpsenemyshootinghealth

Shooting and health Help

I'm using raycast for my fps and I don't know how to send the message to the enemy when he is hit. here is my shooting script

 var bulletSpeed: float = 1000; // bullet speed in meters/second
   var shotSound: AudioClip;
   function Update(){
     if(Input.GetMouseButton){
       Fire();
     }
   }
 
   function Fire(){
     if (audio) audio.PlayOneShot(shotSound); // the sound plays immediately
     var hit: RaycastHit; // do the exploratory raycast first:
     if (Physics.Raycast(transform.position, transform.forward, hit)){
       var delay = hit.distance / bulletSpeed; // calculate the flight time
       var hitPt = hit.point;
       hitPt.y -= delay * 9.8; // calculate the bullet drop at the target
       var dir = hitPt - transform.position; // use this to modify the shot direction
       yield WaitForSeconds(delay); // wait for the flight time
       // then do the actual shooting:
       if (Physics.Raycast(transform.position, dir, hit)){
        //need it here!!!
       }
     }
    }
 

So what will I need to add to my script and what will I need to give to my enemy

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avatar image Fattie · Oct 01, 2012 at 06:56 AM 0
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Since "FPS" is an acronym, it's best to type "FPS" rather than "fps".

The incredibly messy typing and presentation of the 60,000 questions here doesn't help anyone!

avatar image Fattie · Oct 01, 2012 at 06:59 AM 0
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look here,

Documentation/ScriptReference/RaycastHit.html

it will show you how to get the collider.

from there, you can easily use

Documentation/ScriptReference/Collider.html

GetComponent() to get to a script attached to the enemy you hit. (Note - you may well also want to check the tag, name, or something to ensure it is an enemy - it could be a space-ship or whatever.)

once you have the script you can call a function, increase damage or whatever is relevent.

in short you use GetComponent()

avatar image KiraSensei · Oct 01, 2012 at 06:25 PM 0
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You don't tell us if it's a network game or not. If yes, you must know how to send informations in the network (like here).

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