Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Mackuss · Jun 26, 2011 at 08:58 AM · lightspotlight

How Do You Make a Point of Emission as a Light?

Hello all, relatively new to Unity. As the title suggests, my scenario is I'm making a strip club building in my game. I have a sign out front and I'm adding some signature red lights on the words.

So I added two spotlight game objects - nice shade of red, etc. No Biggie. However, all the spot light object does is show emitted light. How do I make the bulb? A literal point of emission? As when the player were to star straight at the bulb to burn out his/her retnas (lol), you'd be staring at a bright light (point of emission). I hope I was clear!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Waz · Jun 26, 2011 at 10:59 AM

You're talking about a halo or a flare - both are Light properties. Also, you'll want to use a shader with Emission (eg. plain VertexLit) for the neon/bulbs. Finally, if the lights are very bright, a Bloom image effect may be in order (never used it myself, and I generally hate it in games I play, but YMMV).

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Chris D · Jun 26, 2011 at 04:01 PM 0
Share

You'll have to model a bulb if you want to actually see on in your game. To make it look realistic, @Warwick Allison's answer seems like a good direction to go, but I'd say also consider applying self-illu$$anonymous$$ated shaders to the bulbs.

avatar image Mackuss · Jun 27, 2011 at 06:00 AM 0
Share

Thanks a lot guys - @Warwick - is the Emission property affected through code? I ask becuase I change the value in the property in the Inspector but nothing's changing in the world. What exactly does that do?

avatar image Waz · Jun 27, 2011 at 01:05 PM 0
Share

The Emission color of a vertex lit shader is usually very obvious in its effect. If you're using a selfillum shader, IIRC it only affects alpha areas. Which are you using?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

I can't get a spotlight to work properly in Unity. 1 Answer

More light sources directed to one object 1 Answer

Dynamic spotlight always facing one way and not its GameObject's 0 Answers

Weird bug with spotlight? 1 Answer

Spot light creates squares instead of round spot 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges