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This question was closed Aug 31, 2011 at 06:40 PM by Illogical-Ironic for the following reason:

The question is answered, right answer was accepted

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Question by Illogical-Ironic · Aug 25, 2011 at 01:53 AM · triggervariablegetcomponentontriggerenter

getComponent not working with Triggers?

I have the following JavaScript code:

 //Spin every frame
 function Update () {
     this.transform.Rotate(0,2,0);
 }

 //Increases the bubble count
 function MoreBubbles (){
     var other : screenGUI
     other = gameObject.GetComponent("screenGUI");
     other.bubbles += 1;
 }
 
 //Dissapear on trigger with anything
 function OnTriggerEnter (triggerInfo : Collider) {
     MoreBubbles();
     Destroy(gameObject);
 }

It's meant to be a bubble, that whenever it touches the player, it accesses a variable in a script on the main camera (Being the script "screenGUI" and the variable "bubbles") However, whenever the player touches the bubble, i get the following error:

NullReferenceException: Object reference not set to an instance of an object BubbleScript.MoreBubbles () (at Assets/Scripts/BubbleScript.js:10) BubbleScript.OnTriggerEnter (UnityEngine.Collider triggerInfo) (at Assets/Scripts/BubbleScript.js:15)

Checked the code comparing it with a few examples on the scripting reference manual. Still get the same error or others. Anyone mind helping?

EDIT: I found a few minutes afterwards that i can do this using a global variable, but i still want to figure out this method for other things :)

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Answer by aldonaletto · Aug 25, 2011 at 02:27 AM

You need a reference to the object to which the script screenGUI is attached, or else GetComponent will return null, and other.bubbles will give this error. If this object is the main camera, you can use:

function MoreBubbles (){
    var other : screenGUI
    other = Camera.main.GetComponent("screenGUI");
    other.bubbles += 1;
}
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avatar image Illogical-Ironic · Aug 26, 2011 at 12:04 AM 0
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It worked like a charm. I've solved my problem in another way, but this method will be useful for something else. Thank you c:

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