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Question by randombinaries · Apr 05, 2012 at 03:38 PM · javascriptinputarrayplayerprefs

displaying playerprefs

How can I display all the strings (names of stuff) stored/saved in the playerprefs? Can you please provide a Javascript example to explain. Thanks

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Answer by Graham-Dunnett · Apr 05, 2012 at 03:46 PM

There is no way to get the keys. The idea is that in your game you know what key-value pairs you write to the PlayerPreferences, so you know the keys. Think of this as exactly like the words in the Oxford English Dictionary. There is no list of words, it's assumed if you want to know what a word means you'll look it up.

Assuming you know the keys, then to get the values, you just call PlayerPrefs.GetString for each one.

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avatar image randombinaries · Apr 06, 2012 at 09:09 PM 0
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I don't have a clue what keys your talking about please explain. Thank you.

avatar image Gilead7 · Apr 19, 2012 at 08:49 PM 1
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I was in your shoes not that long ago. When you save something to PlayerPrefs, you have two values: the key or index that you name and the variable you are passing in for the value. So if you were saving the player's name, it would be- PlayerPrefs.SetString("Name:",_playerName); Name, in this case is the key and whatever was typed in for the name is what will be saved.

Likewise, when you go to retrieve it- PlayerPrefs.GetString("Name:", _playerName);

Hope that helps.

avatar image herbutant · May 17, 2018 at 08:50 AM 0
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Sorry, but that is a bogus reasoning. The concept of a printed and technical dictionary is that the user can open the book and then sees all words (~keys) printed bold and in alphabetical order with associated explanations (~values). He/she can then look up a specific one or browse through the pages and see what's there.

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