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Question by Daniel Girgis · Nov 02, 2010 at 08:59 AM · guizoomgetmousebuttondown

GUI texture ? help please

i got a script to zoom the camera and i have a crosshair texture but i am having trouble getting the texture to go full screen on mouse click down heres the script its C#

using UnityEngine; using System.Collections;

public class NewBehaviourScript : MonoBehaviour { public float altFieldOfView = 10.0f;

 void Update () {
     if(Input.GetMouseButtonUp(1)) {
         float temp = camera.fieldOfView;
         camera.fieldOfView = altFieldOfView;
         altFieldOfView = temp;
     }
     if(Input.GetMouseButtonDown(1)) {
         float temp = camera.fieldOfView;
         camera.fieldOfView = altFieldOfView;
         altFieldOfView = temp;
     }
 }

}

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avatar image Herman-Tulleken · Nov 02, 2010 at 09:16 AM 0
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Can you please format you code properly.

avatar image skovacs1 · Nov 02, 2010 at 08:24 PM 0
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If you're going to take boiler code from the answers to your other question, please try to understand what the code is doing. There. I've changed the code posted to something that is both formatted correctly and follows the intent of the original code, to swap the FOV when right mouse is held down and to reset it when it is released.

avatar image Daniel Girgis · Nov 03, 2010 at 12:50 AM 0
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sorry about the code i had to go to work and i wanted to post it just before i left but thanks for fixing it i appreciate it

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