Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by FrankHHansen · Jan 15, 2014 at 05:41 PM · c#guisizelayout

How do I keep GUI Buttons one size?

Hi.

I made a working level select menu but I have a problem.

the buttons aren't the same width. alt text

As you can see, some are wider than others. So does anyone have a method to stop buttons from changing the width?

This is the code I use for each row(Just copied the first horizontal row into here)

 //START1-----------------------------------------------------------------------------------------------------
         GUILayout.BeginHorizontal();
         
         GUI.skin = MenuGUISkin;
         if(GUILayout.Button("Level-1", GUILayout.Height(buttonHeight)))
         {
             Application.LoadLevel("Level_1");
             audio.PlayOneShot(clickSound);
         }
 
         //Level 2
         if(levelReached >= 2)
         {
             GUI.skin = MenuGUISkin;
             if(GUILayout.Button("Level-2", GUILayout.Height(buttonHeight)))
             {
                 Application.LoadLevel("Level_2");
                 audio.PlayOneShot(clickSound);
             }
         }
         else 
         {
             GUI.skin = lockedLevels;
             if(GUILayout.Button("Level-2", GUILayout.Height(buttonHeight)))
             {
                 audio.PlayOneShot(clickSound);
             }
         }
         
         //Level 3
         if(levelReached >= 3)
         {
             GUI.skin = MenuGUISkin;
             if(GUILayout.Button("Level-3", GUILayout.Height(buttonHeight)))
             {
                 Application.LoadLevel("Level_3");
                 audio.PlayOneShot(clickSound);
             }
         }
         else 
         {
             GUI.skin = lockedLevels;
             if(GUILayout.Button("Level-3", GUILayout.Height(buttonHeight)))
             {
                 audio.PlayOneShot(clickSound);
             }
         }
         
         
         GUILayout.EndHorizontal();
         //END1-------------------------------------------------------------------------------------------------------

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Fabkins · Jan 15, 2014 at 06:56 PM

You could set the button width in the same way as you fixed the height. eg. GUILayout.Width(buttonWidth).

Looking at your layout however I would be tempted to just used a GUILayout.SelectionGrid

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image FrankHHansen · Jan 16, 2014 at 12:55 PM 0
Share

but if I make a GUILayout.SelectionGrid can I then control what each button does and the GUI Skin of the locked levels?

avatar image Fabkins · Jan 16, 2014 at 02:50 PM 0
Share

Yes, GUILayout.SelectionGrid can do different things according to which button is pressed, have switch statement on the return value of the call. But you cant change the styles, least that I know of, of individual buttons which means it isnt going to work in your case.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Retreive the Width Delta of a ContentSizeFitter game object 0 Answers

Increase text size over time c# 2 Answers

Multiple Cars not working 1 Answer

How do you change the size and color of a GUI Label in C#? 4 Answers

Distribute terrain in zones 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges