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Question by himself · Jun 27, 2011 at 03:44 PM · iosiphonewebplayercacheloadfromcacheordownload

Does Unity iPhone Support Caching?

Specifically, I'm wondering if WWW.LoadFromCacheOrDownload() is fully functional (using a local disk cache) on iOS devices (or standalone Mac/Windows) or if this is only a feature on the webplayer version.

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Answer by davebuchhofer · Sep 07, 2011 at 08:00 PM

http://unity3d.com/support/documentation/ScriptReference/Caching-enabled.html

states that: "Caching is always enabled for PC/Mac Standalone and iOS/Android player builds."

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Answer by Dreamora · Sep 08, 2011 at 01:13 AM

If you use Unity 3.4+ then yes, you can use it. If you are force some reason refusing to go with 3.4+ then no, its only available in the webplayer

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