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This question was closed Oct 03, 2013 at 09:56 PM by Eric5h5 for the following reason:

Duplicate Question

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Question by sprototles · Oct 03, 2013 at 09:50 PM · dataread

Reading data from one script to another

I have one object with 2 script (Data.cs and Math.cs) In first one (Data.cs) are information like mass ,size , shape, etc. In second one (Math.cs) are information like maxspeed, inertia, etc.

And I want read in second script (Math.cs) information from first script (Data.cs), for example if i wanna calculate inertia, i need mass and size data of my object, which are in first script (Data.cs)

My question is: How can i read this Data in Math script ?

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avatar image robertbu · Oct 03, 2013 at 09:53 PM 0
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Since they are on the same game object, you want to use GetComponent():

http://docs.unity3d.com/Documentation/ScriptReference/GameObject.GetComponent.html

http://docs-jp.unity3d.com/Documentation/ScriptReference/index.Accessing_Other_Components.html

avatar image tw1st3d · Oct 03, 2013 at 09:58 PM 0
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In my opinion, each game object should only have ONE main class, that is a mono behavior. I normally label them per game object. After that, I create static or public classes with no extension, or use interfaces. Basically, remove the need for a TON of Updates(), OnGUI()s, and all that other crap that you can consolidate to one file per object.

avatar image sprototles · Oct 03, 2013 at 10:46 PM 0
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ok...and what if i want to set max camera distance which depends on size of the rendering object ? I have camera orbit script in main camera and data about size in object example: size = 5; distance = 5* size;

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