- Home /
Question by
Daniel-Brauer · Oct 15, 2010 at 08:09 PM ·
textureiphoneimport
How do I set platform-specific texture import settings from an AssetPreprocessor?
It looks like I'm supposed to be using TextureImporter.GetPlatformTextureSettings, but I can't find what the string argument is supposed to be in the documentation. It's not a Mono function, so I can't disassemble it to find out.
Comment