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How can I set texture tiling lower 1.0 ?
Sometimes it happens to me, that I want to make the tiling of a texture lower than 1.0, but it seems not possible in the Editor Material Componenet (anymore), only increments are allowed.
If i remember correctly it was possible in Unity 2.1.
Am I wrong or do I miss something ?
-- oxl
Answer by duck · Feb 08, 2010 at 02:37 PM
You should just be able to type in values of less than 1.0. For example, 0.5 just worked for me, resulting in only one half of the texture being visible on my object.
If this isn't working for you, it sounds like a bug and should probably be reported using the bug reporter too.
Thanks for your reply and sorry for the late answer. I forget to say it only happens on Unity iPhone 1.51 (Basic) , in 2.61 (Indie) it's possible to lower the tiling. So it seems to be a iPhone related bug, that I will report
Answer by Eric5h5 · Feb 08, 2010 at 02:39 PM
Maybe your language settings require you to enter 0,5 instead of 0.5.
I was trying that, but makes no difference. Typing 0,5 or 0.5 always ends up with 5,0. Thanks anyway.