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Rigidbody.Freezerotation doesn't work properly?
Works to some extent, but the damn thing keeps rotating slightly due to physics or something. I'm trying to make a hovercraft sort of thing where everything is frozen except for position y, but if the thing keeps rotating when it shouldn't be it's pointless. I googled this question already and learned something about it being weird and calculating locally instead of world, but what's a simple actual way of freezing something? (Doesn't have to be physics)
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