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Question by Dimensions3.1 · Oct 03, 2012 at 09:29 PM · animationbones

Mecanim, weapon bone animation woe...

I have idle animations in which my characters sword is in a sheath.

I have a bone in the character skeleton for the sword which is a child of the hand, and I am using animation to place it in the sheath for the idles.

After I bring it in and apply it to my Unity avatar that has the exact same skeleton, the sword stays in the hand, because the keys on the sword bone aren't applied for some reason.

Can I not use animation to manipulate bones for held objects with Mecanim? Is there a work around to make keys work on held object bones withing the character skeleton? :confused:

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avatar image Yuu-Interactive · Jan 11, 2013 at 09:55 PM 0
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Dude but please tell us how you fixed it, post images or a unity project at least.

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Answer by Dimensions3.1 · Oct 05, 2012 at 12:02 AM

This is fixed with the latest Update. Great job Unity, you guys rock! :) :) :)

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avatar image carlosunseri · May 01, 2013 at 02:17 AM 0
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Can you explain how this was fixed? We are running into issues with using props in mecanim.

avatar image Loius · May 01, 2013 at 02:19 AM 0
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I've changed you "answer" to a comment. Answers isn't quite like a forum, it's a little tricky to get used to. :)

What sort of issue are you having? You might have better luck posting a question of your own.

avatar image carlosunseri · May 01, 2013 at 03:23 PM 0
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$$anonymous$$akes sense. Sorry about that. We are just trying to sort out how to properly configure our prop with mecanim so we can still use retargetting. i have read online that you must attach the stick to the root about the hips but there is no definite solution listed anywhere.

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