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Question by Coreyf716 · Sep 29, 2012 at 01:13 AM · javascriptvariablesstatic

Static Variables

I have several 'if' statements within my scripts. I would like to use the same boolean variable in all of my scripts.

How can I access a public var in one script when it was created in another?

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Answer by Eric5h5 · Sep 29, 2012 at 02:08 AM

http://docs.unity3d.com/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

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avatar image Eric5h5 · Sep 29, 2012 at 02:16 AM 0
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The link above applies to all types of variables, and functions too.

avatar image Eric5h5 · Sep 29, 2012 at 03:57 AM 0
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It doesn't matter at all what type the variable is. See the examples on that page that use GetComponent.

avatar image rokyed · Sep 29, 2012 at 04:51 AM 1
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you just declare your (static var youNameItBoolean=true;) this in the script YouNameIt.js
and then you just say in the other script : if(YouNameIt.youNameItBoolean){ do something }

avatar image Coreyf716 · Sep 29, 2012 at 02:39 PM 0
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Can you put this into code?

avatar image rokyed · Sep 29, 2012 at 07:30 PM 2
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so in your main script where the variable is defined is like this


: where$$anonymous$$yBooleanIsCreated.js // this is the file name

     static var myBoolean=false;



: where$$anonymous$$yBooleanIsCalled.js // this is again another js

    function Update(){

    if(where$$anonymous$$yBooleanIsCreated.myBoolean ==false){
    //or you can write it like this :
    //if(!where$$anonymous$$yBooleanIsCreated.myBoolean){
    //both of them do the same 

    where$$anonymous$$yBooleanIsCreated.myBoolean=true;

    }

    }


this makes it a good example i think

this only makes the global variable from false to true

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