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Where are tesselation shaders?
It is said in latest Beta `Release Notes -> Improvements`:
DX11: Added Tessellation Shaders standard package, with Tessellation/Bumped Specular (displacement) (adaptive flat tessellation with displacement mapping) and Tessellation/Bumped Specular (smooth) (adaptive Phong tessellation) shaders.
But as I open Unity 4 beta 11, create new material I see no such shaders, also I see no such shaders in `Built-in Shaders` from `Unity Pro 4.0 Pre-Order Beta Download` page.
So where are they??? How to add such shader to material/mesh/gameObject? How to read shader source?
Answer by qwee · Dec 27, 2012 at 10:31 PM
Hi. The Tassellation Shaders must be imported. They are situated in "Standard packages". So you have to import them by clicking with the right mouse button on the Project page --> Import Package --> Tassellation Shaders (DX11).
P.S.: First of all you must enable the DirectX 11 option in Edit --> Project Settings --> Player and then in the menu that appear click on Other settings and finally click on Use Direct3D 11.
ADVICE: use the last Unity public release so that it works fine.
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