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This question was closed Sep 28, 2012 at 08:19 PM by whydoidoit for the following reason:

Duplicate Question

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Question by mrvin · Sep 28, 2012 at 06:22 PM · getbutton

Input.GetMouseButtonDown(0) problem

i dont know what happen to my unity. before, the game object must be click to trigger the effect but for some reason, it trigger whenever I click anywhere? what happen? pls help... :(

same thing happens even if I created a new project...

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avatar image MarkFinn · Sep 28, 2012 at 07:46 PM 0
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Check the size of the colider on the gameobject, or other invisible aspects/components of the gameobject?

If not that then throw us some code to look at.

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Answer by Angelo-DanTe · Sep 28, 2012 at 08:31 PM

it could happen because your "Input.GetMouseButtonDown(0)" is not int the "OnTriggerEnter()" "i guess", but the best is building a raycast to do this

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