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Question by Borissow · May 23, 2013 at 04:05 PM · physicsjointshingejointconfigurablejoint

Hinge Joint with no displacement, strict rotation limits

Hi all,

I need to create a kind of hinge joint that is

  • using springiness( for rotation),

  • allows 0 displacement relative to it's anchor

  • has strict axis rotation limits (the joint's rotation must not exceed these limits at any given time).

I tried hinge joint, but when dragging on of the connected rigidbodies a displacement appears relative to the anchor.

I tried configurable joint, set it up as a hinge joint with springiness,set the projection mode to position and using a projectionDistance of 0.05 the displacement problem disappears, but I can't limit the rotation of the joint for a given angle (ex 45 degrees), when forced to a wall I can make it do a 360 rotation.

How can I make this strange joint? It seems to me that none of the joint available in Unity is capable of this.

Thanks in advance!

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Answer by Julien-Lynge · May 23, 2013 at 04:06 PM

You'll want to look at the Configurable Joint. There's a pretty decent tutorial at 3D Buzz, along with tutorials for the other joint types:

http://www.3dbuzz.com/training/view/unity-fundamentals/physics/13-configurable-joint

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