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This question was closed May 09, 2015 at 10:25 PM by joshua-lyness for the following reason:

Duplicate Question

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1
Question by joshua-lyness · May 04, 2015 at 08:04 AM · c#arraymaterialrange

Random Material

I'm a beginner programmer, and im trying to make a city building game. I thought a good place to start would be placing objects, of which I did by making a raycast from the mouse, and instantiating the object at the hit.Point The first object I have tried to do this with are trees, however they have different materials, so light green, dark green, orange etc. I then created the following script in order to change the material when the tree is instantiated, however it wont work for some reason:

  using UnityEngine;
     using System.Collections;
     
     public class treeSettings : MonoBehaviour 
     {
         public Material[] myMaterials;
     
         void Start () 
         {
             gameObject.GetComponent<Renderer>().material = myMaterials[Random.Range(0,myMaterials.Length)];
         }
     }

I have assigned the materials to the list, but when I press play and click to instantiate the trees, it is only one colour.... what am I doing wrong? Thanks for any help :)

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avatar image joshua-lyness · May 04, 2015 at 08:09 AM 0
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EDIT when I click on the cloned tree (the instantiated object,) it comes up with one of the random materials, like it is working, but it doesn't actually render as that material, ins$$anonymous$$d as a green one. Im not sure why.... Thanks :)

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