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Question by ChaoticDeath · Oct 01, 2011 at 09:29 AM · instantiatetriggerdestroy

destroy object then instantiate a prefab at emptygameobject? please help

i already got my cube to be destroyed on TriggerEnter but how do i instantiate a object using a empty gameobject when the the cube is destroyed

so it should be like this... I touch the cube. cube destroys itself. a object instantiates at empty gameobject or different location(instantiates ONLY ONCE) any ideas?

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Answer by henry96 · Oct 01, 2011 at 10:00 AM

All you need to do is instantiate it. First, you make a variable. Use this var for the position where the new object spawns. You might want to drag and drop that empty gameObject later. Here is an example of the code:

 var objectToMake : Transform;       //You will need to put prefab in this in the inspector
 
 var spawnPos : Transform;           //You will drag and drop on this
 
 function OnTriggerEnter (col : Collider)
 {
 
    //When the cube is destroyed
    Instantiate (objectToMake, spawnPos.position, spawnPos.rotation);
 
 }

Hope this tip will help u! Cheers!

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avatar image ChaoticDeath · Oct 01, 2011 at 11:35 PM 0
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Wow thank you, exactly what i was looking for!

avatar image ChaoticDeath · Oct 01, 2011 at 11:36 PM 0
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works all good btw :)

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