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Is there any way to use CSharpCodeProvider in build?
Hey, I've an in-game scripting engine in which I use Microsoft.CSharp.CSharpCodeProvider and I compile code and run it perfectly, but I've seen it won't work if the user doesnt have the mono framework installed and the unity's included wont be used somewhy. Does anyone know how can I use CSharpCodeProvider without having the user install the Mono Framework, but using Unity's built in one? And please don't tell me to use eval(). Thanks.
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