Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Aug 29, 2017 at 09:31 PM by HlGr for the following reason:

Other

avatar image
0
Question by HlGr · Sep 16, 2012 at 03:28 PM · javascriptgravityconnectionblockfloating

How to make a Block chek if it´s floating?

  1. Sorry for my bad english =)

  2. I´ve made a Block buidling script and everything works fine. But the next thing i want to (and don´t know how to realise) ist how to let them check if they are floatong.

Block = []

Simple tower:

[] [] []

[]

[] <--- If i destroy this block, all others above are floating.

I want to to let them know if there are floating or not and if they are they shall replace themself to another object(Block, This one will have a rigidbody). Do you undestand what i mean? I dont want a ready script. Just a main idea how to do that or maybe a tutorial in that direction.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
0

Answer by wilco64256 · Sep 16, 2012 at 05:00 PM

You could raycast down from a block and see if it hits another block within a particular minimum distance depending on how big they are, and if it doesn't then it's floating.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image HlGr · Sep 18, 2012 at 12:51 PM 0
Share

Yes, but the blocks right next to another block would fall. But they shall only fall if they arent connected with the ground.

avatar image wilco64256 · Sep 18, 2012 at 03:18 PM 0
Share

I'm a touch confused by your comment. Do you actually want the blocks to the side to fall as well?

avatar image HlGr · Sep 19, 2012 at 01:45 PM 0
Share

Yes. Im not good at explaining in english.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Find connections dont working 0 Answers

Another Gravity Question: Player suddenly flies upward 1 Answer

Internal error while attempting to connect to master server 0 Answers

Gravity Switch by button? 1 Answer

Change the gravity direction for CharacterController 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges