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point light gets brighter and darker as it moves
my player is a flame that traverses on its own using constant force it has a point light component which is misbehaving for some reason it gets lighter and darker as my player moves like its radiating, its the only light in the scene (yes pitch black scene) and there is nothing for the light to bounce off I've set the lights render mode to important (as ive heard this helps when i have mutiple lights which i do later on) but it still has this brighten and darken effect, this happens whether the light is a component of the player or a component of a child, it happens in the editor and in builds, im a newbie at lighting if anyone could help its probably something quite simple, in all honesty i like the effect its giving but i need a small constant light eminating from the player any ideas
Hard to say with this much information. Could you share a scene or a demo project that illustrates the problem?
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