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Question by ziakhatri · Aug 02, 2011 at 07:25 PM · androidtouchscreengui.buttongetbuttondown

Screen moves on clicking the button

I am using following code to throw the ball. When the player clicks on "Hit" button the screen also moves to the left side.

I need solutions for two different situations if any can help:

  1. Either the screen does not move on clicking the GUI Button.

  2. Either I remove the button and click to fire using: if(Input.GetButtonDown("Fire1")) instead of Gui.Button in this case also when the screen is touched to "Fire" or even "move the screen" to the left or right, the ball is thrown and the screen also moves to the left/right side.

Regards,

Zia Khatri

function OnGUI() { if(GUI.Button(Rect(125, Screen.height-125 , 250, 125), "Hit") ) { if(actionStatus == false){ if(slabstatus1.Balls_count<3){ var ball: GameObject = Instantiate(ballPrefab, transform.position, Quaternion.identity) as GameObject; ball.rigidbody.AddForce(transform.forward * 900); } actionStatus = true; } } }

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avatar image adeo8 · Aug 02, 2011 at 09:09 PM 0
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by the Screen "$$anonymous$$oving", do you mean the camera in the scene?

avatar image adeo8 · Aug 02, 2011 at 09:41 PM 0
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unless the camera is inside a moving object, I do not see how this script is affecting the camera's transform...

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Answer by ziakhatri · Aug 02, 2011 at 09:34 PM

Yes, I mean the camera moves on Gui Button click.

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avatar image ziakhatri · Aug 02, 2011 at 09:54 PM 0
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The Ball is instantiated on fire or screen is touched/clicked and the ball script is placed on the camera (First personal).

avatar image ziakhatri · Aug 03, 2011 at 12:06 PM 0
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