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Question by NinjaRubberBand · Feb 15, 2014 at 09:13 PM · audioaudioclipplayoneshot

My soundclip is noisy?

I made this script so when i die, et playes a exploding sound effect. But when i die and the sound plays, the sound is like a noisy version of the sondclip. I found out it was because that keept restarting the clip every frame.

But i don't know how to fix it. Please help.

 var EXP : AudioClip;
 
 function Start () {
 
 }
 
 function Update () {
 
 if (GameObject.Find("Spaceship").GetComponent(Clickmove2).die == true) 
 {
  audio.PlayOneShot(EXP);
 
 }
 
 }
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Answer by getyour411 · Feb 16, 2014 at 11:08 AM

some pseudo code

 var isPlaying : bool;
 
 Awake()
 isPlaying = false;
 
 Update()
 if(yourExistingCondition && !isPlaying) {
 playSound
 isPlaying = !isPlaying;
 (at some point you'd set it back to false)

Basically you need some sort-of control structure to prevent it from starting every frame.

Edit: converted from comment to Answer

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avatar image getyour411 · Feb 20, 2014 at 08:32 PM 0
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If you happen to see this again, please click Accept Solution to close this.

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Answer by Commander5518 · Feb 15, 2014 at 09:47 PM

try this....

 #pragma strict
 
 var explosion : AudioSource;
 
 function Update(){
 
 if(GameObject.Find("SpaceShip").GetComponent(Clickmove2).die == true){
      explosion.Play();
 }
 }

Create an audiosource on your spaceship then add the clip you want to play to that. then assign the audiosource to the variable of that script in the inspector.

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avatar image NinjaRubberBand · Feb 16, 2014 at 10:20 AM 0
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I did it, but now it sounds even worse. And this error came:

The variable explosion of 'Explosion' has not been assigned. You probably need to assign the explosion variable of the Explosion script in the inspector.

But i have assigned it.

avatar image NinjaRubberBand · Feb 16, 2014 at 11:14 AM 0
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Thank you so much. Now it plays normal!

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