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Question by Dubious-Drewski · Aug 09, 2013 at 03:03 AM · variableaccesspublicsharing

Can I make variables visible to other scripts without making them visible in the Inspector?

That's about it.

I sometimes need for some variables to be sharable between scripts, so I make them public, but this then makes them visible in the inspector. I have no use for accessing them in the Inspector panel; they're just for internal use, so it clutters things up. Is there a way to change this behaviour?

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avatar image robertbu · Aug 09, 2013 at 03:16 AM 1
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http://answers.unity3d.com/questions/34340/how-do-i-prevent-variables-being-displayed-in-the.html

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Answer by clunk47 · Aug 09, 2013 at 03:17 AM

Certainly. Here's an example.

 [HideInInspector]
 public int testInt = 0;
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avatar image Dubious-Drewski · Aug 09, 2013 at 03:37 AM 1
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Ah, thank you. I couldn't find that info myself for some reason. I like that I can keep it to one line:

[HideInInspector] public float nearHeat = 0f;

That's handy.

avatar image clunk47 · Aug 09, 2013 at 03:45 AM 1
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Yes Sir :D

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