- Home /
[Networking] Sync child rigidbodies
Hi everyone,
I started to implement the networking system in my project, but i don't know how i can handle child rigidbodies. The NetworkTransform component only manages the parent object of the prefab. Actually the 5.2 update adds a "NetworkTransformChild" component but only sync transform position and rotation, no physic.
Here is my prefab hierarchy :
-Parent Object : no component, just here to regroup the 2 childrens
--Body : contains a rigidbody with box collider, and the main script
--Feet : contains a rigidbody with box collider and a spring joint connected to the Body
Does anyone know how i can handle all my rigidbodies in order to have good sync of the entire object ? Or do i have to wait another Unity update, hoping they will do that ?
I'm in the same boat. Would be interested in knowing if there's an answer for this.
So you need synchronize two, identical gameobjects with rigidbody?
Your answer
Follow this Question
Related Questions
Network rigidbody synchronize 0 Answers
In unity3d client “push” an object with a rigidbody2d slower than the host 0 Answers
Unet Rigidbody Sync on Client 2 Answers
Help with player variables (prefab/network) 1 Answer
Bug in editor regarding networkspawn 0 Answers