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Question by Vax4566 · Mar 11, 2014 at 04:29 PM · webplayerhtml

How to execute SendMessage when the Web Player is in an object DOM?

I need to work in Linux, and since the Web Player is not supported on Linux, I inserted a case for "unsupported" in the observeProgress function. It inserts a DOM like this:

 <object id="UnityObject" width="100%" height="100%"> 
     <embed id="UnityEmbed" src="/game.unity3d"
         width="100%" height="100%" type="application/vnd.unity"
         pluginspage="http://www.unity3d.com/unity-web-player-2.x" />
 </object>

And displays a disclaimer that the plugin is unsupported. This way, I can still test the game with PipeLight without having to fire up a Windows VM.

Unfortunately, there are various SendMessage calls in JavaScript to the UnityObject2 object, and Application.ExternalCall calls from within the Web Player. I have no idea how to handle these when Unity3D has been loaded within an < object > DOM, and not with the UnityObject2 class. Does anyone know what the solution is?

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Answer by Vax4566 · Mar 17, 2014 at 02:30 AM

I ended up inserting a jQuery function that loads either UnityObject2 or UnityObject depending on the platform. Afterwards, you can just get the Unity plugin and use SendMessage by just grabbing the DOM.

 if(navigator.platform.toUpperCase().indexOf('WIN') !== -1
 || navigator.platform.toUpperCase().indexOf('MAC') !== -1) {
     $.getScript("http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js")
     .done(function() {
         var unityConfig = new UnityObject2(config);
         //...
         unityConfig.initPlugin($("#unitygame")[0], game);
     });
 } else {
     $.getScript("http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject.js")
     .done(function(){
         unityObject.embedUnity("unitygame", game, config.width, config.height);
     });
 }
 
 //...
 
 var u = $("#unitygame embed")[0];
 u.SendMessage("function", "param");
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