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This question was closed Oct 24, 2014 at 12:21 AM by robertbu for the following reason:

Duplicate Question

avatar image
0
Question by Brizzy7272 · Oct 24, 2014 at 12:21 AM · errorballcompiler

Roll-a-ball Compiler Error, code is perfect, yet no movement.

I am new to Unity, and yes, I know similar questions have been posted and I have tried everything suggested on all of them. I cannot move my ball still.

The compiler error message says I cant complete the action with out fixing all errors, but I have no errors on MonoDevelop at all. Unity is giving me at the bottom of the window a line reading "Assets/_scripts/playercontroller.cs(8,12): error CS1519: Unexpected symbol'void' in class , strut, or interface member declaration."

I HAVE COMBED THE CODE TO ENSURE ITS THE SAME (Just in case though I will put a copy of it in here). I would like to finish the tutorial before I move on to the next one.

using UnityEngine;

using System.Collections;

public class playercontroller : MonoBehaviour

{

 public float speed ()

 void FixedUpdate ()
 {
     float moveHorizontal = Input.GetAxis("Horizontal");
     float moveVertical = Input.GetAxis("Vertical");

     Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
     rigidbody.AddForce(movement*10.0f);
 }

}

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avatar image robertbu · Oct 24, 2014 at 12:23 AM 1
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To find errors, open the console window in Unity. You can double click on an error message in the console window to highlight that error in $$anonymous$$onodevelop. Your problem is line the line where you declare 'speed'. You are also not using 'speed' in your script. Here is the script with a couple of fixed. It will compile:

 using UnityEngine;
 using System.Collections;
 
 public class playercontroller : $$anonymous$$onoBehaviour
 {
     public float speed = 10.0f;
         
     void FixedUpdate ()
     {
         float moveHorizontal = Input.GetAxis("Horizontal");
         float moveVertical = Input.GetAxis("Vertical");
         
         Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical) * speed;
         rigidbody.AddForce(movement);
     }
 }
avatar image Kiwasi · Oct 24, 2014 at 12:56 AM 1
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Lol. By definition code cannot be perfect and have a compiler error.

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