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Question by C-Screator · Jan 13, 2013 at 07:53 PM · destroybubbles

destroy bullets script!

Im making a shooting game and i really need to add to my script to make the bullets disappear in 2 seconds

 var bullet : Transform; //Your bullet prefab.
 var speed : float = 10.0f;
 var muzzlePoint : Transform; //Your SpawnPoint
 
 function Update() {
     if(Input.GetButtonDown("Fire1")) {
         var instance : Transform = Instantiate(bullet, muzzlePoint.position, 
                                                muzzlePoint.rotation);
         instance.velocity = muzzlePoint.forward * speed;
    
     }
 }


could anyone please edit this script for me! thanks!

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avatar image Lovrenc · Jan 13, 2013 at 07:59 PM 0
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I started on this, but then i saw you allways have questions like: "Do this or that for me...". Not to mention you never acceped an answer.

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Answer by darthbator · Jan 13, 2013 at 09:11 PM

There are more efficient ways of doing this (like monitoring the number of existing bullets in the scene and culling them when over a thresh hold). But for what you're asking you would want to use a coroutine. You may need to gate it with a bool in the update method. This is in C# since my JS is junk

 IEnumerator cleanBullets () {
 isReady = false;
 //Destroy bullet code here
 yield return new WaitForSeconds(2f);
 isReady = true;
 }

then in update you would want something like

 if (isReady) StartCoRoutine(cleanBullets());
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