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Rotation Error
So I imported a model from blender, and as blenderer's know up is on the z axis. However unity has y as up axis. So now I have a model where up is z and forward is y. So is there any way to fix this issue? Or is it possible to change it in blender so that up is y? Thanks!
Answer by nixtwiz · Sep 23, 2012 at 10:51 PM
What are you exporting the model as? Are you importing the .blend, a .fbx, etc? The .fbx exporter lets you change the axes on export.
You could also just rotate it in unity, and either parent it to an empty or vice versa to suit your needs.
If all else fails, just rotate it in blender, save, and re-import it.
Okay so that got the entire model facing the right direction, but I have some very particular parts that aren't facing the right direction. How would I fix these?
What do you mean by particular parts? If they are faces, then you need to fix them in blender. They are called normals and you need to flip their direction (they only have one side).
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