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Question by Imamul125 · Oct 14, 2018 at 04:57 AM · errorrigidbodyjump

i have the code to move my rigid body upward.

my code lets me move my rigid body move upward. it just jump in fixed position. but i want my rigid body to jump upward as well as move forward. how can i achieve. i tried addforce but nothing worked
if (isGrounded) { moveVector = transform.forward * jumpForwardheight; if (jump) { anim.SetBool("IsJump", true); Vector3 temp2 = rb.velocity; temp2.y = jumpHeight; rb.velocity = temp2; } if (!jump) { anim.SetBool("IsJump", false); } }

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Answer by Santosh_Nair · Oct 14, 2018 at 06:50 AM

You can use the following for addforce.

GetComponent ().AddForce ((transform.right moveForce) + (transform.up jumpForce));

Here, moveforce is float value of how much displacement you towards towards right and jumpforce is a float value that determines how high your player jump. So in a way it will create an arc by totaling both forces along X and Y axis.

Edit 1: In the answer, transform.right is multiplied by moveforce and same for jumpforce. However, the "*" in between is not shown after submitting the reply.

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avatar image Imamul125 · Oct 14, 2018 at 07:32 AM 0
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it did not work brother. may be both force are being cancel. is there any other way.

avatar image Santosh_Nair Imamul125 · Oct 14, 2018 at 10:41 AM 0
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Hey, I have made an edit in the answer,after finding the multiplication missing. Could you check for that?

avatar image Imamul125 Santosh_Nair · Oct 14, 2018 at 09:45 PM 0
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thanks a lot for help :) but i tried different method and it worked.

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