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Question by saitoFOX · Jul 13, 2012 at 06:56 AM · movement

Some wierd problem.

okay so the code below works... except for one problem...

he wont face toward the player and he seems to "Run away" from the player insted of move towards him. and when he stops sometimes he just spins endlessly... and stops moving around all together.

help? var target : Transform; //the enemy's target

var moveSpeed = 10; //move speed

var rotationSpeed = 3; //speed of turning

var myTransform : Transform; //current transform data of this enemy

function Awake()

{

 myTransform = transform; //cache transform data for easy access/preformance

}

function Start()

{

  target = GameObject.FindWithTag("Player").transform; //target the player



}

function OnBecameInvisible () {

 myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;

}

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avatar image Fattie · Jul 13, 2012 at 10:17 AM 0
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You win the Awesome Title Of The Day award.

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Answer by whydoidoit · Jul 13, 2012 at 07:09 AM

You are using transform.forward but you are never pointing the enemy at the target:

 function OnBecameInvisible() {
        myTransform.LookAt(target);
        myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
 }
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avatar image whydoidoit · Jul 13, 2012 at 01:37 PM 0
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Also OnBecameInvisible is going to be called only once when the item becomes invisible - is that what you want? For it to only move once? Because you could set a ImInvisible flag and have it move in Update.

avatar image saitoFOX · Jul 15, 2012 at 04:50 PM 0
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@whydoidoit

yes thats what i want. for him to move once off camera... i got that all working this was solved. after this was solved, problem 2 came up. the problem with the noclipping.

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