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How to decrease inertia for a rolling ball
I have a game where the user tilts their phone to roll a ball like one of those ball maze things (like this https://images-na.ssl-images-amazon.com/images/I/513Gq33DivL._AC_.jpg ). I use AddForce()
on the ball's rigidbody depending on the Input.acceleration
. But the ball has way too much momentum/inertia so if you are going one way and the turn it takes a little bit for the ball to respond. I have tried decreasing the mass, it does nothing. I have also tried increasing the drag, but then it causes the ball to fall really slowly. Any ideas?
Answer by Vollmondum · Mar 23, 2020 at 08:21 PM
You need to increase gravity in unity physics settings. Make that G = 35
Play with the values. 1.gravity 2.weight 3.size Increasing you scene models size also matters. Noone but you can adjust the way you like
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