Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by visseck · Oct 31, 2010 at 08:57 AM · materialsmeshrenderer

MeshRenderer.materials

Hey guys I'm probably doing something really silly, but I've been trying to generate a mesh with multiple materials through script. Everything else works great, but I ran into some strange behavior with MeshRenderer.materials

Basically if I set the material (singular) property to an existing material everything works fine, but if I try to set it through materials it gets ignored and I'm not sure why.

GameObject gameObj = World.Instance.GetObject(); Material mat = World.Instance.GetMaterial(); MeshRenderer meshRenderer = gameObj.GetComponent<MeshRenderer>();

// Works fine //meshRenderer.material = mat;

// Does nothing meshRenderer.materials = new Material[1]; meshRenderer.materials[0] = mat;

// However this gives me the color component of my material meshRenderer.materials[0].CopyPropertiesFromMaterial(mat);

Also if someone knows how the four material properties relate to each other, material, materials, sharedMaterial and sharedMaterials I'd love to know. For example if I wanted 1 shared material and 2 instanced materials how would I set that up?

Also I just realized I never actually tried it with more than one material, I don't know if that would make a difference.

Thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
5
Best Answer

Answer by Noam · Oct 31, 2010 at 01:22 PM

Some properties in unity don't work as expected. Lots of Getters actually return a copy of the datastructure, and not a pointer to it. Try creating a Material[] array yourself, setting all of its properties (like you did) and then run

meshRenderer.materials = myMaterialArray;

etc.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image visseck · Oct 31, 2010 at 01:56 PM 0
Share

Ha, no kidding, that worked just fine. Thanks for the help, much appreciated.

avatar image beholdgames · Sep 10, 2012 at 07:30 PM 0
Share

Thanks for this! A small work around, but definitely worth it

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

How to change a specific material of an object ? 0 Answers

Renderer with multiple materials -- per-material MaterialPropertyBlocks? 1 Answer

Material vs. SharedMaterial - difference in SETTING? 1 Answer

Getting mesh material length 1 Answer

Is it better to use multiple materials or bake texture on low poly assets? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges