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This question was closed Apr 17, 2014 at 10:42 AM by Fattie for the following reason:

Duplicate Question

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Question by Prezzy876 · Apr 17, 2014 at 05:19 AM · variablesclassesgui text

Missing Documentation on accessing Variables

The following link is down: http://docs.unity3d.com/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

I have been having issues accessing a variable from one script on a GUI text to a second script attached to a another GUI text.

My searches keep pointing me to this dead link. This is a pretty basic issue. I would like to do it in Javascript.

here is my code:

Script 1: Timer.js - On first GUI Text

function Update () {

      var gameTime = Time.time;

      var playerDays : float = 0;
  
      guiText.text = gameTime.ToString();
 
      if(gameTime > 30)
     {
      playerDays ++;

      guiText.text = "A day in game time";
     }
 
 

}

Script 2: Player Days.js - On Second GUI Text

function Update () {

   playaDays = Timer.playerDays;

   guiText.text =  playaDays.ToString();

}

I would like to get the value for playerDays in Timer.js in Player Days.js Thank you for any help

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avatar image fendorio · Apr 17, 2014 at 05:30 AM 0
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The documentation for that isn't missing as it doesn't belong in the Unity docs. It belongs in the Javascript docs.

avatar image Eric5h5 · Apr 17, 2014 at 06:14 AM 0
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No it doesn't. For one thing, Unity doesn't use Javascript...it's Unityscript, and web Javascript docs are mostly useless for that. Also it's specific to Unity since it involves using GetComponent. The correct link is http://docs.unity3d.com/412/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

avatar image fendorio · Apr 17, 2014 at 06:16 AM 0
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Ah you're totally right @Eric5h5 - I should refrain from answers at 5am lol.

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Answer by fendorio · Apr 17, 2014 at 05:29 AM

Does the word 'scope' sound familiar at all?

At the minute PlayaDays is within the scope of the Update function - it doesn't exist outside of the function.

To make it accessible from another script you need to define it in the 'global scope'

 var playaDays : float = 0;

 function Update()
 {
  var gameTime = Time.time;
 
  guiText.text = gameTime.ToString();
 
  if(gameTime > 30)
  {
      playerDays ++;
 
      guiText.text = "A day in game time";
  }
 }

With your code as-is, playerDays shouldn't ever not be 0 because at the start of every frame you're assigning 0 to it.

Then from your other script, use GetComponent().playaDays.

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