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Question by rubble · Oct 31, 2010 at 08:56 AM · textureoffset

texture offset and timing (slideshow effect)

Hi,

I'm trying to make a script to offset textures. I don't really need it to move, I need more of a slideshow effect, kind of where it just "pops" to the next frame.

I thought of laying out the pictures all next to each other and then just using a script such as the one described here to offset the texture.

How can I get it to wait a second or something, and then just move it to the next frame?

Here's what I'm trying:

var scrollspeed : float;

function Update () {

 yield WaitForSeconds (2);
 renderer.material.SetTextureOffset("_MainTex", Vector2(.5, 0));

}

Thanks in advance.

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Answer by spinaljack · Oct 31, 2010 at 01:01 PM

You can't yield the update function, it has to run every frame.

Make a new function called slideShow with the yield or use a time stamp on the update function or invoke repeating

e.g.

function Start(){ StartSlideShow(2); }

function StartSlideShow(time : float){ While(true){ // infinite loop // move texture renderer.material.SetTextureOffset("_MainTex", Vector2(.5, 0)); yield WaitForSeconds(time); } }

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avatar image spinaljack · Oct 31, 2010 at 01:03 PM 0
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You can break out of a while loop with a boolean flag if you wanted to pause/stop the slide show at any point.

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