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How to avoid bad SSAO striping artifacts with Pro water & terrain?
Both with default SSAO settings and with slightly tweaked values I get unsightly striping artifacts on water and terrain:
Anyone know of a workaround to this? Is there a combination of settings with the least amount of artifacts?
Or alternatively, is there a better AO approach for Unity out there?
Note, quality is set to Fantastic and generally all sliders are cranked up, plus as you can see I disabled other camera effects in this shot to show this happens even just with SSAO enabled.
You have easily won Actual Engineering Question of the day, week, month award.
Answer by metaleap · Oct 05, 2012 at 10:23 AM
Solved by reducing a too-crazy camera far-plane. As per here.
That's good to know! Please accept your own answer, then, and let others know the problem has been solved. :)