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Question by
danilonishimura · Oct 26, 2011 at 10:44 PM ·
shadermeshmobileperformancedeformation
Performance on mobile: Shader Vs Mesh deformation
I want to make a grass move around for mobile use (Android and iPhone). I can deform a plane to make the grass bend or move the pixels left and right on the texture and keep the plane still.
I'd like to know which one has the best performance for this case.
Comment
Answer by roamcel · Oct 27, 2011 at 11:31 AM
Standing to the implementations I know of, the shader approach is more expensive in terms of cpu power, whilst the 'transparent plane' approach is more expensive in terms of gpu power.
I sadly don't know which is the 'universal' overall solution in terms of performance, but from experience I'd tell that the textured mesh approach would be less demanding.