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Question by Arktor314 · Sep 24, 2012 at 05:15 AM · animationspringconstraint

Making a spring animation import to Unity

I made an animation with a spring in Blender, using a Stretch constraint. After several hours of Google searches, I've learned that constraints aren't carried over into Unity, but I still haven't figured out how to make the spring animation carry over. I put keyframes on it, but it doesn't work. I assume it's because the Stretch constraint doesn't appear to affect the loc, rot, or scale.

Picture of the current animation halfway through (note that the spring is supposed to stretch along with the barrel.)

alt text

turret2.png (471.8 kB)
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Answer by Lockstep · Sep 24, 2012 at 06:35 AM

You can only import actions into unity. Create an armature and rig your spring. Then create an armature action to deform the spring. There is a tutorial for a bouncing ball which might help you. http://cgcookie.com/blender/2010/09/29/creating-a-bouncing-ball-rig/

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avatar image Arktor314 · Sep 28, 2012 at 04:04 AM 0
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Ah, it looks like what I did was correct except that I added hooks ins$$anonymous$$d of parenting the spring directly to the bone. Removing those fixed it. Thanks!

avatar image Lockstep · Sep 28, 2012 at 05:45 PM 0
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Glad things worked our for you. Can you mark this question as answerd please?

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