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Question by ThatOwlGuy · Sep 24, 2012 at 01:18 AM · guitagcollidedebug.logontrigger

On Trigger enter won't register

Well, I set the "sm" tagged object and the player object to Ontrigger in the scene, and put ScoreKeep.js(the script below) on the player, the gui won't register and change when the player passes through the "sm" object. I can't even get confirmation that OnTrigger enter occurred, but in the the scene, I can see the player passing through the "sm" object.

 var score = 0;
 var scoreText = "Score: 0";
 var mySkin : GUISkin;
 
 function OnTriggerEnter( other : Collider ) {
     Debug.Log("OnTriggerEnter() was called");
     if (other.tag == "sm") {
         Debug.Log("Other object was a score marker");
         score += 100;
         scoreText = "Score: " + score;
         Debug.Log("Score is now " + score);
         Destroy(other.gameObject);
     }
 }
 
 function OnGUI () {
     GUI.skin = mySkin;
     GUI.Label (Rect (10, 10, 500, 200), scoreText.ToString());
 }

Please help, its probably a small thing that I missed.

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Answer by Bunny83 · Sep 24, 2012 at 01:19 AM

Does one of the objects (usually the moving object) a rigidbody attached? If not you won't get any collision or trigger messages since they are generated by the physics system.

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avatar image ThatOwlGuy · Sep 24, 2012 at 03:19 AM 0
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ah they don't. I'll try that. thanx

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