- Home /
How can I make a curved wall within unity?
I want to make different curved walls dynamically as a rectangle toroid. I can make one at a time in blender, but I want to be able to generate different size walls on the fly.
also not pictured would be start and end degrees where a full toroid would be start 0 end 360 and the one pictured might be start 0 end 180. I could make a few different curved walls in blender and then scale but I want width of the wall to stay the same. Is there any way to do this?
Comment
Answer by Jessy · Oct 30, 2010 at 08:08 PM
Make the mesh like Eric said, and this might help you afterwards. (You'll have to modify it to work at runtime instead of as a wizard.)
Edit: Have a link! ;-) http://unifycommunity.com/wiki/index.php?title=CreateTorus