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Question by javanoob · Sep 23, 2012 at 10:58 AM · guimeshtext

How to replace this Gui text with text mesh please ?

 function OnGUI(){
  GUI.Box (Rect (240,10,110,100), "Laps" + lap);
   }

I am having trouble changing this on gui text with a text mesh :( can anyone give me an idea please ? :)

Camera.main.GetComponentInChildren(TextMesh).text = "Lap:"+lap;

this is not working :(

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avatar image javanoob · Sep 24, 2012 at 12:15 AM 0
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Basically I want to turn this .

GUI.Box (Rect (540,10,400,20), "Laptime 1 : " + lapTime1);

into this ...

GUI.Text.text=("Laptime 1 : " + lapTime1);

but all the gui text variables are melting my tiny brain lol Im basically trying to get text without the window :)

avatar image javanoob · Sep 24, 2012 at 12:25 AM 0
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lol I can just literally unhide my own 3D letters and numbers when needed :) (noobs way out ) But the end result looks the same ,(actually better for me cos I can design the text without limiting myself to fonts :) )

Always think out of the box ,best advice ever :)

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Answer by Bunny83 · Sep 24, 2012 at 01:06 AM

When you say "it's not working", what does that mean? Do you get compiler errors? Do you get runtime errors? If so, what error do you get.

As far as i remember GetComponentInChildren doesn't have type-inference in UnityScript, so try the generic version:

     Camera.main.GetComponentInChildren.<TextMesh>().text = "Lap:" + lap;

ps. If you just want to get rid of the box-framw, use a Label instead or use a different style:

     GUI.Label (Rect (240,10,110,100), "Laps" + lap);
     // or
     GUI.Box (Rect (240,10,110,100), "Laps" + lap, "Label");
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avatar image javanoob · Sep 24, 2012 at 11:07 AM 1
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Answered thanks Bunny didnt know about label :) Javanoob strikes again :p

Works perfect :) ,If I get extremely rich one day I really will remember my friends :)

Bunny83 ,you are now one of my friends :)

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