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Question by Weatas · Nov 11, 2014 at 06:25 PM · gamedevelopmentpragma strict

Help; I have two code errors need adivce

(3,4)uce0001 ';' expected. insert a semicolon at the end. (3,5)bce0044: expecting EOF, found 'thedammage'.

Here is my script

 #pragma strict
 
 Var TheDammage : int = 50;
 Var Distance : float;
 Var MaxDistance : float = 1.5;
 
 function update ()
 {
     if (Input.GetButtonDown ("Fire1")) 
     {
         var hit : RaycastHit;
         if (Physics.Raycast (Transform.position, transform.TransformDirection (Vector3.forward), hit))
         {
             Distance = hit.distance;
             if (Distance < MaxDistance)
             {
                 hit.transform.SendMessage("ApplyDamage", TheDammage, SendMessageOptions.DontRequireReceiver);
             }
         }
     } 
 }

(please Help me out)

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avatar image gjf · Nov 11, 2014 at 04:21 PM 0
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best piece of advice is to fix your code formatting to make it readable... highlight the code section then click on the 101/010 button.

avatar image MrSoad · Nov 11, 2014 at 06:33 PM 1
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His "update()" should be "Update()" :)

avatar image Landern · Nov 14, 2014 at 06:42 PM 0
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@$$anonymous$$rSoad +1 you're right, i missed that.

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Answer by Landern · Nov 11, 2014 at 06:27 PM

You have four mistakes in your code.

The first three are the case of "var", it should be lower case.

The second is in the first parameter of Physicis.Raycast, you are passing a type instead of the transform of the object the script is attached to.

The update function has a capital U, so "function Update()"

Also always format your code, i've done it for you, i will not in the future.

 #pragma strict
 var TheDammage : int = 50;
 var Distance : float;
 var MaxDistance : float = 1.5;
 
 function Update ()
 {
     if (Input.GetButtonDown ("Fire1"))
     {
         var hit : RaycastHit;
         if (Physics.Raycast (transform.position, transform.TransformDirection (Vector3.forward), hit))
         {
             Distance = hit.distance;
             if (Distance < MaxDistance)
             {
                 hit.transform.SendMessage("ApplyDamage", TheDammage, SendMessageOptions.DontRequireReceiver);
             }
         }
     }
 }
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