Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Albert-han · Jun 30, 2014 at 03:02 PM · networkmanagernotworking

Nested Class

Hi guys im having a problem with my script right now.I suddenly get this error i know nothing about.Googled it but I still dont get it. Error is Assets/Scripts/Network/Menu.cs(83,40): error CS0426: The nested type Player' does not exist in the type NetworkManager'

Im using this script for my menu and network manager

 using UnityEngine;
 using System.Collections;
 
 public class Menu : MonoBehaviour {
     
     private string CurMenu;
     public string Name;
     public string MatchName;
     public int Players;
     // Use this for initialization
     void Start () {
         CurMenu = "Main";
         Name = PlayerPrefs.GetString("PlayerName");
     }
     
     // Update is called once per frame
     void Update () {
         
     }
     
     void ToMenu(string menu){
         CurMenu = menu;
     }
     void OnGUI(){
         if (CurMenu == "Main")
             Main();
         if (CurMenu == "Host")
             Host();
         if (CurMenu == "Lobby")
             Lobby();
         if (CurMenu == "List")
             MatchList();
     }
     private void Main(){
         //if (GUI.Button(new Rect (0, 0, 128, 32), "Host A Match")) {
         // ToMenu ("Host");
         //}
         if (GUI.Button (new Rect (0, 0, 128, 32), "Host a match")) {
             ToMenu ("Host");
         }
         Name = GUI.TextField (new Rect (130, 0, 128, 32), Name);
         if (GUI.Button(new Rect (260, 0, 128, 32), "Save"))
             PlayerPrefs.SetString ("PlayerName", Name);
         if (GUI.Button(new Rect (0, 33, 128, 32), "Server List")){
             ToMenu ("List");
         }
         
         
     }
     
     private void Host(){
         if(GUI.Button(new Rect(0,0,128,32),"Start")){
             NetworkManager.Instance.StartServer(MatchName,Players);
             ToMenu("Lobby");
         }
         
         if(GUI.Button(new Rect(0,33,128,32),"Back")){
             ToMenu("Main");
         }
         MatchName = GUI.TextField(new Rect(130,0,128,32),MatchName);
         GUI.Label(new Rect(260,0,128,32),"Match name");
         Players = Mathf.Clamp(Players,2,8);
         GUI.Label(new Rect(260,32,128,32),"Amount Of Players");
         if (GUI.Button (new Rect (145, 32, 32, 32),"+"))
             Players ++;
         GUI.Label (new Rect (192, 33, 64, 32), Players.ToString());
         if (GUI.Button (new Rect (215, 33, 32, 32),"-"))
             Players --;
     }
     
     private void Lobby(){
         if (Network.isServer)
     
         if(GUI.Button(new Rect(Screen.width - 128,Screen.height - 64,128,32),"Start")){
             
         }
         
         if(GUI.Button(new Rect(Screen.width - 128,Screen.height - 32,128,32),"Back")){
             ToMenu("Host");
         }
         
         GUILayout.BeginArea (new Rect(0, 0, Screen.width / 2, Screen.height));
         foreach(NetworkManager.Player pl in NetworkManager.Instance.PlayerList)
         {
             GUILayout.Label(pl.PlayerName);
         }                                
         GUILayout.EndArea ();
     }
     private void MatchList()
     {
         if (GUI.Button(new Rect(0,0,128,32), "Refresh"))
         {
             MasterServer.RequestHostList("Tut");
         }
         if (GUI.Button(new Rect(0,33,128,32), "Back"))
         {
             ToMenu ("Main");
         }
         GUILayout.BeginArea(new Rect(Screen.width/ 2, 0, Screen.width / 2, Screen.height), "Server List","box");
         foreach (HostData hd in MasterServer.PollHostList())
         {
             GUILayout.BeginHorizontal();
             GUILayout.Label(hd.gameName);
             if(GUILayout.Button ("Connect"))
             {
                 Network.Connect(hd);
                 ToMenu("Lobby");
             }
             GUILayout.EndHorizontal();
         }
         GUILayout.EndArea();
     }
 }

NetworkManager:

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class NetworkManager : MonoBehaviour
 {
     public string PlayerName;
     public string MatchName;
     public static NetworkManager Instance;
     public List<Player>PlayerList = new List<Player>();
     public Player MyPlayer;
     
     // Use this for initialization
     void Start () {
         Instance = this;
         DontDestroyOnLoad(gameObject);
     }
     
     // Update is called once per frame
     void Update () {
         PlayerName = PlayerPrefs.GetString("PlayerName");
         
     }
     
     public void StartServer(string ServerName, int MaxPlayers)
     {
         Network.InitializeSecurity();
         Network.InitializeServer (MaxPlayers, 25565, true);
         MasterServer.RegisterHost("Tut", ServerName, "");
         
         Debug.Log("Started Server");
     }
     void OnPlayerConnected(NetworkPlayer id)
     {
         //networkView.RPC ("Server_PlayerJoined", RPCMode.Server, PlayerName, id);
         foreach (Player pl in PlayerList)
         {
             networkView.RPC("Client_PlayerJoined",id,pl.PlayerName, pl.OnlinePlayer);
         }
     }
     
     void OnServerInitialized()
     {
         Server_PlayerJoined (PlayerName, Network.player);
     }
     
     void OnConnectedToServer()
     {
         networkView.RPC ("Server_PlayerJoined", RPCMode.Server, PlayerName, Network.player);
     }
 
     void OnPlayerDisconnected(NetworkPlayer id)
     {
         networkView.RPC ("Remove", RPCMode.All, id);
     
     }
 
     [RPC]
     public void Server_PlayerJoined(string Username,NetworkPlayer id)
     {
         networkView.RPC("Client_PlayerJoined", RPCMode.All,PlayerName, id);
     }
     
     [RPC]
     public void Client_PlayerJoined(string Username,NetworkPlayer id)
     {
         Player temp = new Player();
         temp.PlayerName = Username;
         temp.OnlinePlayer = id;
         PlayerList.Add(temp);
         if (Network.player == id)
         {
             MyPlayer = temp;
         }
     }
 
     [RPC]
     public void RemovePlayer(NetworkPlayer id)
     {
         Player temp = new Player ();
         foreach(NetworkManager.Player pl in PlayerList)
         {
             if(pl.OnlinePlayer == id)
             {
                 temp = pl;
             }
         }
         if(temp !=null)
         {
             PlayerList.Remove (temp);
         }
     }
 }
     
     [System.Serializable]
     public class Player{
         public string PlayerName;
         public NetworkPlayer OnlinePlayer;
     }
 If anyone know what this error means please help.thanks

 

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Omberone · Jun 30, 2014 at 03:03 PM

The class "Player" is already declared in the Unity namespace.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Need to talk to a unity developer... this is a rediculous issue. 0 Answers

Animating an object so it doesn't bounce to the initial location the animation was recorded 1 Answer

Instantiate not spawning prefab 2 Answers

Blocks Not Showing. 1 Answer

Material not loading 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges