Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by frankyboy450 · May 12, 2014 at 06:40 PM · guivariableoptimizationstringlabel

Optimizing OnGUI

Hi. I'm trying to see if it's possible somehow to optimize the OnGUI function in my project. If I make a gui layout label like this:

 GUILayout.Label(PlayerPrefs.GetFloat("Pl1_Score").ToString("N0", new System.Globalization.CultureInfo("sv-SE")), GUILayout.Width(Screen.width / 3.5f));

Then I tell it to get the playerprefs, convert it to string and set the width.

Wouldn't it be better to fill a string like this:

 private String newStringIJustMade = PlayerPrefs.GetFloat("Pl1_Score").ToString("N0", new System.Globalization.CultureInfo("sv-SE"));

and then just write

 GUILayout.Label(newStringIJustMade, GUILayout.Width(Screen.width / 3.5f));

and even better, make the last part a variable as well which you declare in Awake()

 private float GuiWidth;
 GUIWidth = Screen.width / 3.5f;

and writing:

 GUILayout.Label(newStringIJustMade, GUILayout.Width(GUIWidth));


Hopefully that made sense. Would this make any bigger difference?

I have a lot of labels and buttons that work like this and would like to try and optimize it as much as possible. But on the other hand I heard that making a variable in the top of the code is a bad idea and will cause performance issues if you use to many...

Thanks for reading.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by RicochetShooter · Sep 16, 2014 at 10:02 AM

Hi,

I wouldn't use OnGUI at all, specially if you are deploying on mobile devices. OnGUI is heavy and based on really old code so you can't optimize it. In Unity 4.6 there will be a new GUI library that is much more optimized, so until then, use some other library.

I use NGui, but that costs, so if you want a cheaper way you can use ezgui.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tanoshimi · Sep 16, 2014 at 10:09 AM 0
Share

Or you could just start using 4.6b now: http://unity3d.com/unity/beta/4.6

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

GUI text label using variable values and text 1 Answer

Same Code, Different Variables (Optimization) 1 Answer

Find what word is selected by mouse in GUI.Label 0 Answers

Display "organized" string on GUI Label 1 Answer

String to Var 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges