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Question by user-4347 (google) · Oct 29, 2010 at 11:00 PM · gameobjectgameresolutionpixelslow

Who to make the game more fast and with better resolution?

My game is always getting slower or like stuck in the game. Yeah some one can think to reduce the pixeles of the objects but I want to know a better way to be faster and have more resolution. To be more specific, the tipe of game I'm doing is a guitar hero game and as you know in that kind of games it has a lot of notes that means a lot of objects so the game is slower and slower. So please I need help to find a way to make it faster. Please answer, I need opinions of the people that have an idea for this, I will really appreciate it.

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Answer by VS48 · Oct 29, 2010 at 11:30 PM

Your performance is probably bound by your pixel shaders (fragment shaders in OpenGL lingo). To check if that's true, try removing some of the materials that involve pixel shaders (such as those using per-pixel lighting like bumped diffuse, etc). Also, remove fog if you have any.

If that doesn't work, the frame buffer could be struggling on whatever device you're using to test your game. Especially if you're rendering a lot of stuff to texture at screen resolution, before finally rendering to the screen. Might be another reason, but that's just my guesses -- try them out.

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avatar image user-4347 (google) · Oct 29, 2010 at 11:48 PM 0
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I have not got anything I can do it slow, in fact when they were less notes it was very fast but every time I put more notes is beco$$anonymous$$g slower so I don't thing is the pixeles, maybe it could be but as I repeat there are a lot of gameobjects so maybe it will be better make them invisible after they get to see it into the camera, but the problem is that I dont know the way to do that.

avatar image user-4347 (google) · Oct 29, 2010 at 11:49 PM 0
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but thanks for your opinion

avatar image VS48 · Oct 30, 2010 at 12:40 AM 0
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Sure, no prob... This could be an issue w/ texture fetching as well -- textures may be getting sampled more times than is necessary on the larger screen. Scale all your notes to make them bigger on the screen -- if this drops your performance that it's probably the problem. To avoid this, make sure the material is using the default diffuse shader... Also, make sure the textures are compressed (should be by default). You can also try making the textures smaller... Sorry, good luck.

avatar image user-4347 (google) · Oct 30, 2010 at 12:52 AM 0
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I dont know, I don't have texture in the notes I only have a mesh an a material

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