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TerrainData.GetHeights NEED HELP
Im Trying to Make a Terrian Paint Brush but i get a error
UnityException: Trying to access out-of-bounds terrain height information.
public class TerrianBrush : MonoBehaviour {
 public Vector3 brushPostion;
 
 public float[,] lastHight;
 
 public Ray ray;
 public RaycastHit hit;
 // Use this for initialization
 void Start () {
 }
 
 // Update is called once per frame
 void Update () {
     ray = camera.ScreenPointToRay(Input.mousePosition);
     if (Physics.Raycast (ray,out hit)) {
         brushPostion = hit.point;
     }
     GameObject.Find("Brush").transform.position = brushPostion;
     if (Input.GetMouseButton(0)) {
         lastHight = Terrain.activeTerrain.terrainData.GetHeights(Mathf.RoundToInt(brushPostion.x), Mathf.RoundToInt(brushPostion.y),10,10);
     }
 }
}
Answer by Yanger_xy · Jun 10, 2011 at 07:41 AM
Apparently, you are accessing the unavailable memory."Trying to access out-of-bounds terrain height information." I suggest you check GetHeights' param, as far as i know, for example, if your terrain is 10 by 10, and your brush point is just at the right-top corner, "Trying to access out-of-bounds terrain height information." will happen. so check your params first. Good luck
yea thanks i did a bit more research and it now works fine
Answer by biohazard · Jun 10, 2011 at 07:42 AM
Try This. http://unity3d.com/support/documentation/ScriptReference/TerrainData-heightmapHeight.html
:)
This might also be helping.
http://unity3d.com/support/documentation/ScriptReference/TerrainData.GetHeight.html
:)
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