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Question by youngapprentice · Mar 29, 2014 at 07:07 PM · animationcuberoll

Mechanim Eliminates Gravity

Hi, all!

I have a simple cube with a 'Roll' animation, which causes it to roll to the right once, onto the face immediately to the right. I have an Animator and an Animation Controller. My goal here is to have a user press a key, and on the key press, the cube rolls once to the right. Several problems with this, however:

  • When using Legacy, the animation plays, but it snaps back to its starting position when finished looping

  • When using an Animation Controller, I select 'Apply Root Motion' (This is, as I understand it, what will cause the cube to move without snapping back to its previous position/rotation), and this turns off the gravity on the rigid body due to the need of a default looping Idle state.

How can I let my cube roll once on a key press and not immediately roll back? I am looking for a kind of Relative Positioning with the animation. So movement in local space instead of world space? I don't know...

Thanks for the help! - YA

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avatar image youngapprentice · Mar 30, 2014 at 02:03 AM 0
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I know that physics is a viable solution for this,but I would much rather use animation. Is it not possible to use animation for translation?

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