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Question by zzizioziom · May 25, 2014 at 04:52 PM · detectionsimplecolide

Why collidion doesn't work on a cube attached to first person controller

Hello, I have placed first person controller and attached a cube to it. Than I have created another cube on the ground without rigidbody but with box collider and the cubes doesn't collide with any other object. How can I repair that? Thank you

http://s28.postimg.org/vv6t0brnh/wtf.jpg

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Answer by Omar47i · May 25, 2014 at 06:34 PM

So u want to detect collision between Character Controller attached to A first person controller prefab and a Box Collider attached to a box, if that is the case u should examine collision on any script attache dto the player in the callback Message:

 function OnControllerColliderHit (hit : ControllerColliderHit)
 {
     // hit is the thing that we are colliding with
 }
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avatar image zzizioziom · May 25, 2014 at 08:30 PM 0
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It doesn't do anything.

 function OnControllerColliderHit (hit : ControllerColliderHit)
    {
        if(hit.gameObject.name == "clear_gold")
        {
            type = 8;
            audio.PlayOneShot(audio1);
        }
    }

avatar image Omar47i · May 26, 2014 at 02:38 PM 0
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will, actually the first person controller prefab that come with unity in the standard assets cannot just walk through any game object that has a collider attached, just try to follow these instructions maybe u mess somting:

  • insure that u don't miss type the game object name u r colliding with "clear_gold".

  • the script that has this function "OnControllerColliderHit()" is attached to the parent gameObject that has the Character Controller Component (which in this case the First Person Controller parent object).

  • insure that the object u test collision with has a collider.

try this and tell me if it solves ur problem, ahh forgot to mention if the object u r colliding with has the property "Is Trigger" checked ?

avatar image zzizioziom · May 29, 2014 at 04:58 PM 0
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I did all of that and it still doesn't work.

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