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Can unity create a continuase world??
Hi i am trying to make a world that i continue to walk in circles E.G: like i am in America right now i take a plane and i go around the world and end up back in America. basically i want to make the world round so characters have a eternity of exploration and can travel literally around the world now my question is: Is it possible to create a round world in Unity 3D Pro????
how "large" a world do you really want? a real earth or just a sphere?
If I had the choice between investing time into exploring the real earth or a virtual earth...
Answer by Adam Rademacher · Oct 29, 2010 at 09:29 PM
You could also cleverly disguise your flat world as a sphere by teleporting the player back across the terrain at certain intervals (this is often how it was accomplished in 2d worlds). You'll need to invest a lot of time in looping the world seamlessly on the graphical front (or make clever use of Fog or caves or some non-terrain asset).
Answer by Eric5h5 · Oct 29, 2010 at 08:23 PM
You can do that using procedural content. If you want the world to be literally spherical, you'd have to write your own routines since Unity doesn't have any built-in functions for it.
Answer by elbon96 · Oct 29, 2010 at 07:48 PM
No, having the entire world in one scene would be massive and probably freeze up even the best computers.
Instead what you'd want to do is to tie the scenes together by loading a scene when you enter a trigger. Each scene would contain a specific portion of the terrain, and you could, in theory, wrap back around to America if you did that.
It's certainly possible, in much the same way that the terrain engine doesn't render every single polygon for the entire terrain; it uses LOD so that terrain far away uses few polygons and terrain up-close uses full detail.
I think you misunderstood what I was saying. I said that it's impossible to create a spherical world. I didn't say it was impossible to create an extremely large terrain. ;)
@elbon96: No, you didn't understand my comment. It's far from impossible to create a spherical world. It's relatively basic math, though Unity doesn't have any built-in spherical terrain functions. Using fractals, you could have a complete world down to every grass blade; it's just that you only draw the stuff around the player, not the entire thing.
Oh, sorry, you're right. I misunderstood you as misunderstanding me, which was, in fact, a misunderstanding all along. Now I understand.
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